The Iron Curtain (Spamlord 40K Campaign)

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Postby Snow Dragon » Thu Jul 26, 2007 1:05 am

(The DM will assume that Cinnabon meant lasgun, not pistol, as there are no pistols currently in anyone's inventory. Otherwise, congrats on having a rather believable argument with yourself XD )
A burst of static interrupted the terse conversation as a voice was heard over the loudspeaker.
*Beep!* *Warning! Enemy units have penetrated the drop pod bays and secondary engineering sections! All units, fall back to the power core! Do NOT let them take the generator room!* *Beep!*
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Postby Stellar » Thu Jul 26, 2007 10:19 pm

Mani creeped up to the marine, "I su-uggest yo-ou take what help y-you're o-offered." She glanced over the bulky human while fondling the knife, "You sure se-eem stro-ong," she turned to look Marcus over as well, "bu-ut I doubt the two-o of you a-alo-one cou-uld ta-ake on a-all of the ali-iens that li-ie between he-ere and an esca-ape vessa-al. By-y the sound o-of i-it, there's mo-ore the-en enough of them to-o ta-ake over thi-is filthy-y ho-ole." Mani shot a glance to Shor'ti to keep the argument up with anymore input, or another death threat. (Jeez it's annoying to type the way the Kroot speak XD)
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Postby muffinstud » Thu Jul 26, 2007 10:38 pm

Although Shor'ti said nothing to her, she was thanking Mani over and again in her mind. "She has a point. We all have our separate allegiances, but right now we need to put those aside for survival. Those creatures are many, and you are one. A force of many soldiers attacking one target, no matter how powerful, will eventually prevail. Those same soldiers, forced to spread their attacks, become vulnerable. If you think nothing else of us, at least use us as a distraction to ensure your own survival."
"Well, you'll have plenty of time to live in a van down by the river, when you're living...in a van down by the river!" --Matt Foley, motivational speaker
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Postby Mendi-chan » Fri Jul 27, 2007 10:52 am

The Marine contemplated what this group of aliens was telling him. It was obvious that they would not take no for an answer and he didn't want to have them tagging along and getting in his way, however he couldn't afford a battle then and there. That would compromise this escape opportunity. Visibly unhappy he relented, "Fine, let's just hurry up and get the hell out of here."
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Postby Snow Dragon » Fri Jul 27, 2007 11:03 pm

(Okay! Good! You're all friends now!)
(Are you EVER going to move out of the brig?)
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Postby muffinstud » Fri Jul 27, 2007 11:13 pm

"Pardon me for breaking up your "Friendship Rainbow" you freaks have going on, but we need to get moving." Marcus nods to the Marine. "Take point, I'll cover your six." He glances at the xenos. "If you fall behind, we're not waiting for you." Marcus started walking down the open corridor.


Shor'ti let out a relieved breath and started out the door, walking cautiously as she neared the marine.
"Well, you'll have plenty of time to live in a van down by the river, when you're living...in a van down by the river!" --Matt Foley, motivational speaker
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Postby Snow Dragon » Fri Jul 27, 2007 11:42 pm

(All characters with Imperial tech ranks fail their checks to determine exactly where on the ship they are and where they're going)
Sebastian led the group down the metal halls swiftly, keeping his senses honed for any signs of the enemy.
As soon as they reached the corner where the Tyranids had originated from, the Space Marine held up a hand to stop the others, hearing the sound of hissing and snapping jaws around the corner.
Holding his back to the wall, the Marine carefully peeked his head around the corner, seeing another ripper swarm and two more hormogaunts feeding on the remains the dead traitor guardsmen that had passed by them. They didn't seem particularly alert, which matched the behavior of all the 'nids so far save the warrior.
The corridor went on further, and it was quite possible to bypass the creatures without alerting attention.
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Postby Snow Dragon » Sun Jul 29, 2007 6:55 pm

(Muffinstud, this would be your call, here! Though anyone else is free to contribute their suggestions...)
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Postby muffinstud » Sun Jul 29, 2007 9:26 pm

(well, I wanted to leave people plenty of time to offer something. oh well, here goes nothing)

Sebastian indicated the xeno presence around the corner with a sign to Marcus. He responded in turn with a simple sign even the others could decipher: They would each cross the opening one at a time and quietly. Sebastian nodded and went first, followed by Markus, Mani, Shor'ti, then the Eldar.
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Postby Snow Dragon » Sun Jul 29, 2007 10:11 pm

Moving stealthily, the party passed by the corridor without mishap, leaving the wet, snapping jaws behind.

Further down the corridor, the group came to a rather large splash of dried blood amidst a small group of dead traitor guardsmen. Across from them were several ripper and termagaunt corpses, and a great number of burn markings all over the halls.
The corpses were mostly torn apart, and some had been dissolved down to their skeleton, ruining their armor and equipment, but there was still some useable equipment.

(Found items: 2 flak armor suits (1 damaged), 3 lasguns (1 damaged), 1 damaged laspistol, 4 close combat weapons (knives), 3 frag grenades, 1 krak grenade)
(Stats:)
(Laspistol: S:3 R:12 meters AP:- Type: Pistol)
(Pistols can be wielded in close combat as an additional close combat weapon, granting the user +1 attack when combined with any other one-handed weapon. In addition, they can be fired while charging)
(Frag grenades: S:4 R:2XS meters AP:6 Type: Grenade)
(Krak grenades: S:6 R:2XS meters AP:4 Type: Grenade)
(Grenades are thrown weapons that use a character's strength to determine range instead of a weapon characteristic. Although far less useful than a gun on open ground, grenades can be thrown behind cover, making it useful against dug-in troops or enemies tightly packed together)
(Flak armor: 5+ armor save)

In the hall beyond, it ended in a T-intersection. A sign on the wall marked the right passage as leading to the armory and mess hall, while the left was marked "Maintenance".
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Postby Stellar » Sun Jul 29, 2007 10:18 pm

(Are you going to determine wich character got what? Or should we fight to the death for them?! XD jk of course, but do we need to have our characters ask whoever picked most of this up, for what they feel they need?)
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Postby Snow Dragon » Sun Jul 29, 2007 10:33 pm

Stellar wrote:(Are you going to determine wich character got what? Or should we fight to the death for them?! XD jk of course, but do we need to have our characters ask whoever picked most of this up, for what they feel they need?)

(Ideally, you should work it out with Muffin... or you can do first come, first serve :p)
(Just keep in mind your character's weapon options. Kroot can take two close combat weapons or one lasgun, but not a laspistol and a knife, like most characters can)
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Postby muffinstud » Sun Jul 29, 2007 10:49 pm

"All right, it's everyone's birthday today. Line up and get what's coming to ya." Marcus tossed two knives to the Marine, along with the good armor. He kicked the busted armor at one of the witches. Another knife and a busted lasgun to the Kroot, a knife and lasgun each to the quiet ones. He took the busted pistol for himself. He tossed the grenades to the grey. "Don't explode now, ya hear?"

(Any changes you want made, just let me know. I tried to divvy up fairly, but also how Marcus would do in character. I realize Shor'ti isn't the best with grenades, but I forgot who is.)

(Oh, also, as long as the group is stopped, Mani might want to take care of the large piece of Tyranid running all the way through her leg.)
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Postby Stellar » Sun Jul 29, 2007 11:27 pm

Mani does so >.>
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Postby Snow Dragon » Mon Jul 30, 2007 12:05 am

(Shor'ti already holds 1 frag grenade, and can only hold 4 grenades total)
(Broken weapons and equipment are useless until repaired. This uses the Repair (minor) skill, with bonuses or penalties for exceptionally high/low ranks in wargear and the technology in question)
(In the same fashion, wounds cannot be healed without medical equipment without a truly spectacular Medic skill ranking)
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