by Snow Dragon » Fri Jul 20, 2007 1:49 am
Mission: Blue Skies
Area: Jonik II, Third Continent
Objective: Prison break
Status: FAILED
It was supposed to be a simple mission.
Simple and easy, really.
The target was a fringe planet out on the edge of the Imperium, where the Tau Empire's been eating away at our colonies, taking them over and turning them against the rest of us. Jonik II.
Jonik was an agriworld, a planet with few good mineral deposits, too much rain, and an unstable crust to discourage building hive cities. The soil was good, though, so they grew crops. A few cities popped up, and life wasn't that bad at all.
Eventually the greenskins came, creating a ruckus with their pointless fighting every which way, but Imperials know how to deal with Orks, and this batch didn't have a leader strong enough to get them to stop fighting each other long enough to launch a unified assault.
Imperial citizens could live with greenskins. Tau were a more serious problem.
There was already a regiment of Guard on-planet to break up the Ork tribes when the Tau arrived to claim this planet "for the greater good," and they promptly switched missions and dug in around the cities. The Tau fought hard, and would have crushed the Guard stationed there, but they weren't prepared to have the Orks crash into their offensive. While the IG armies had millennia of experience dealing with Orks, they were always a problem for the grays, and every siege the Tau tried to hold was harrassed by greenskins until the Guard could prepare a counterattack and rout them.
Still, there wasn't enough Guard units on-planet to drive the Tau off completely, so when the Tau armies fell back to defend the colony ships that were touching down, the Imperial forces simply helped rebuild and prepare.
Reinforcements arrived eventually, but not very many. That was thing about Jonik; the Imperium didn't really care about it. It was a mildly successful agri-world on the fringe of the galaxy with a serious xeno infestation. The planet had little tactical value; while it COULD be used to launch incursions into relatively undefended Tau space were it secured completely, the Imperium had better worlds for doing that with better armies standing at the ready.
But that's just the history of the planet...
Our mission came later, with the Tyranid invasion. Tyranids are a nasty bunch of bugs; they descend on a planet in a vast swarm, eating everything in their path. Sometimes it flat-out seems like nothing can stop the monsters. This invasion wasn't so bad; apparently even the bugs weren't that interested in this place. They sent a couple of hive ships, and stirred up some trouble, but didn't really send enough to break any of the forces already on-planet, much less all of them. So this commander gets an idea about how to break the Tau strength in the area and kill off a bit of the hive fleet at once, and brings in some Space Marines to do the job. Something involving genestealers being introduced to the Tau population centers. I don't know. Their mission was complicated. Ours wasn't.
OUR mission was to launch an assault on a prison camp and bust out our boys now that the grays had bugs threatening to overrun their cities. Simple, but not easy. Then they told us that the Space Marines left over from the 'nid mission would be joining us. At that point it was simple and easy.
I'd never fought next to Marines before, and I'll never forget my first time. No movement is wasted and no one is spared. Seeing those guys advance on the grays was like watching a thresher advance on wheat. They hit the defenses head-on, and right when the Tau were concentrating their full power right where their defenses were strongest, we charged in from the West wall, armed with demo charges. They scrambled around to try and stop us, but as soon as they tried they were picked apart by Marine fire.
Then, as icing on the cake, they teleported Terminators into the camp right when the Tau were abandoning their defenses to try and take up secondary positions where they could fight us and the Marines at once.
Imagine, falling back right into a squad of those behemoths. That's a whole lotta icing.
I haven't been in the Guard for that long, but from what I hear, overwhelming victories are downright rare in this profession. Winning the battle with only four dead Guard and a wounded Marine was a pretty novel experience, praise the Emperor. Quite a few of the Tau surrendered, but apparently the Marines aren't big on taking prisoners; the terminators were still pounding and blasting Fire Warriors into dark splotches until we got there and the Lieutenant convinced them to stop. Marines have no use for prisoners, but we do.
So that was it, right? Mission accomplished. We shackled the surviving grays and freed our people. Everyone was a little surprised to find Eldar in the camps along with some of our guys, but they wouldn't talk, of course. The Tau prisoners talked easy, though, and said that they found the witches poking around our cities during one of their scouting runs, and drove 'em out into the open where they could be boxed in. They'd been there for a couple months, but the grays'd had no luck getting anything out of them. Typical Eldar. Every damn thing's a big secret to them. It was no big concern of ours. We locked 'em up right next to the grays and filed 'em out. Mission complete. A spectacular job.
I still don't know exactly what hit us on the way back. It wasn't a Tau gun; they don't use anything that leaves that big a crater and reduces Space Marines to little burning pieces. Grays are real big on finesse.
No, that gun was Imperial. But it shot at us. Hit us too. Hit us real bad. Couldn't have been a bad scatter from an artillery piece; there were no enemy patrols around for miles. Nope, very deliberate.
There was a brief firefight after that, but I don't know much of what happened. Our convoy was small; two Chimeras and a Rhino to keep the xenos in, while we marched along on foot. The Terminators had remained behind with most of the Marines to see about setting up a forward position, so they weren't with us. If they were there would have been at the very least some kind of fight, but instead both of the remaining vehicles were wrecked somehow, and the remaining Marines and Guardsman on their feet were overwhelmed as they were attacked from all sides.
When the ringing in my ears died down, I tried to get up, only to feel a bayonet press into the back of my neck. So I surrendered. And who do I find pointing a standard-issue lasgun in my face as I stand up? A Guardsman.
With the cursed eight-pointed star of Chaos scratched into his helmet, Emperor save me.
Traitors. Bloody traitors caught us by surprise. Which was easy to do, as nobody had said nothin' about Chaos on this mission. I hadn't seen any Inquisitors or heard any rumors. They came out of nowhere and surrounded us, took our weapons and armor, and then lined us up next to the xenos that had survived the vehicles exploding.
It was quite an ambush for them. They had a Chimera and filled it past capacity with prisoners. They even got a few Marines that had been knocked out by the initial blast. Stripped 'em out of their armor and tied 'em up solid, and even then, they moved 'em out on foot, under a half dozen lasguns.
Never saw the gun that made that crater, though. She's still out there, probably. Some normal-looking Russ, maybe, decorated with blood and severed heads and whatnot on the inside, waiting for a target that has its back turned. I'd imagine most the Guard on-planet don't know that there's a contingent of traitors with 'em... or maybe they do, and they're part of it.
We're being loaded onto a transport cruiser now. I haven't seen any signs of Chaos besides traitor Guardsman wearing Chaos emblems, thank the Emperor. As bad as this situation is, at least there are no daemons or traitor Marines about.
Can't imagine what they're taking us off-planet for. Nothing up there but Tau and Imperial warships cutting up Tyranid sporecraft while trying to stay out of each others' firing arcs. Where're they going to take us? No way they could get a Chaos fleet down here big enough to fight off our own ships, and there are too many of our own cruisers for them to have possibly corrupted all of them. I hope...
We've got a Psyker attached to our unit by the name of Fleet, and they seem to be taking extra care to keep their guns aimed at his back. Almost as much with the Marines, really. They know a psyker when they see one. I'm sure they want him alive, though. I heard daemons like them psykers more than the rest of us in their sacrifices. Filthy monsters.
Not that we're any better off. We're all proabably going to end up being sacrifices or slaves...
It was supposed to be simple mission...
(Journal of Sgt. Huryan Varr, recovered from under his cot after he was taken from the brig and failed to return the next day)
Super-depressed Freelance Princess