The Iron Curtain (Spamlord 40K Campaign)

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The Iron Curtain (Spamlord 40K Campaign)

Postby Snow Dragon » Thu Jul 19, 2007 9:57 pm

First, a briefing. The RP doesn't actually start until all the characters have been completed and I introduce the first area, but I thought I'd get this out of the way ahead of time.
I will be doing all the dice rolls based on your decisions in-game. If you don't trust me to do that, or otherwise don't mind doing them yourself, PM and I'll relay all the math and tables to you so you can make your own rolls.

All rolls are based on a d6. In any action that actually requires a dice roll, no matter how good your character is at something, a die roll of 1 always fails, representing, if nothing else, spontaneous bouts of clumsiness or mechanical failure. This does not necessarily mean that a roll of 6 can enable a character to accomplish anything, like a natural 20 in the D&D ruleset, but obviously, if there's any chance to succeed at a task at all, a 6 will do it. Also unlike D&D, results of 1 are not "critical failures" and will not normally result in any adverse consequences unless performing a very delicate task, handling unstable devices, or trying to do something very quietly so as not to alert an enemy.

While moving about as a group in the RP, when not actively engaged in combat, it would be wise for the team leader to designate a character as "taking point". This character will be the one leading the group's way and using his initiative against any enemies in wait or just around the bend that you stumble upon unexpectedly... and also will be the first one getting shot at or stabbed if they screw up. Space Marines are a popular choice for this role. If no character is designated when you move and an enemy surprises you, you'll be caught off your guard and the character attacked will be selected at random... or worse, the enemy will get a choice and go for the weak or wounded.

Though players should keep track of their inventory, they needn't keep track of ammunition normally, as that would be, to borrow a phrase from Shuta, troublesome. For the purposes of the RP, all standard weapons such as lasguns, shuriken catapults, bolters, and pulse rifles are assumed to have unlimited ammunition, as they're the most common weapons around and extra supplies can be readily scavenged. Certain restrictions may apply; when firing a heavy bolter endlessly into a horde of Tyranid for several minutes, it may be simply implausible for the weapon to have much more ammunition, at which point the DM may say something to the effect of "The ammo warning light glared in the marine's face, warning him that he had only one salvo remaining". Same with many heavy one-shot weapons such as missile launchers. Overall though, keeping your characters supplied shouldn't be a major chore.

Shooting into a fight: In the actual game, shooting into a close combat is utterly illegal. But in a more realistic setting, there are situations that might call for it. If some Tyranids have managed to make contact with your front line, there's nothing to stop you from shooting the rest of that swarm trailing behind the first few bugs. In addition, if two enemies are fighting each other, you don't particularly care if you hit a target other than the one you were aiming at. This is the rule of thumb: If you're firing into a melee and there's a reasonable chance of hitting an ally, or just at a unit you weren't aiming at, all misses will count as hits against the second unit fighting. Hopefully there won't be any three-way battles to further complicate this, but if so I'll work something out.

Psyker powers: During the sign up, players who know something of 40K may have noticed that the characters were not given a leadership value. This is because I don't plan on having the dice decide what your characters do; that's up to you. If you want to stand firm as a carnifex eats all your friends and try and stab it in the eye, I'm not going to make you roll snake eyes to do it. For psyker powers though, using a power requires a leadership test; two d6 are rolled, and if the total is equal to or less than the psyker's leadership, the power goes off without a hitch. If the total is a 12, then the power fails, and a daemon tries to eat the psyker's brain (bummer!). If the total is a 2, then a daemon attacks, but the power still goes off. This explanation is to explain why occasionally your psyker characters might suddenly fall down spasming painfully and take a wound for no discernable reason.

As DM, I will occasionally take control of characters in order to further the story, provide key information based on their skills (the Eldar players don't actually know the first thing about Eldar lore, despite having 5 ranks each in it), provide options in case players really don't know what they should do, or keep players from doing something insanely stupid "Those obliterators don't look so tough! A good lasblast in the face should take care 'o them!"

For those familiar with 40K and curious about how I'm treating the scale, every game inch is being treated as a meter, because I've been writing fanfiction based in Japan for so long that my mind is stuck in the metric system.

Weapons: Close combat weapons use the strength value on a character's statline, though some of them modify it and other values, such as initiative. One such weapon is the power fist, which strikes at initiative 1 but double's one's strength and ignores armor. If a weapon ignores armor, which is quite a common advantage among the tools given to champions and unit leaders, it will usually be designated with the prefix "power" or "count as" a power weapon. This refers to the energy field surrounding such devices that melts the hardest infantry armor as if it weren't even there, and are a great advantage in combat against heavily armored marines or Fire Warriors.
Guns work differently, and have their own strength value, as well as a range, AP value, and type.
For example,
Bolter: S:4 R:24 AP:5 Rapid fire
This means that a bolter has a 50/50 chance of wounding a T:4 target, such as a marine, a 24 meter range, and can punch through flak armor as if the target wasn't wearing any. Also, if the target gets within 12 meters, the weapon can be fired in burst mode to take down more foes with effectively no loss in accuracy; it's a semi-automatic weapon.
The weapons' stats will be given as you encounter them.

If this stuff all goes over your head, then just don't worry about it. Make your character, grab a laser gun, and just shoot at anything that moves; I'll take care of all the math. Let's all have fun, now!
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Postby Rose » Thu Jul 19, 2007 10:00 pm

I dont really understand all of that so can you put it in a eazier term
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Postby Snow Dragon » Thu Jul 19, 2007 10:07 pm

Ms.niceguy wrote:I dont really understand all of that so can you put it in a eazier term

Oh, right.
If you want to join the campaign, the signup is in the Events section.
There you can make a character to use if you want to join. This will make a bit more sense then.
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Postby Snow Dragon » Fri Jul 20, 2007 1:49 am

Mission: Blue Skies
Area: Jonik II, Third Continent
Objective: Prison break
Status: FAILED


It was supposed to be a simple mission.
Simple and easy, really.
The target was a fringe planet out on the edge of the Imperium, where the Tau Empire's been eating away at our colonies, taking them over and turning them against the rest of us. Jonik II.
Jonik was an agriworld, a planet with few good mineral deposits, too much rain, and an unstable crust to discourage building hive cities. The soil was good, though, so they grew crops. A few cities popped up, and life wasn't that bad at all.
Eventually the greenskins came, creating a ruckus with their pointless fighting every which way, but Imperials know how to deal with Orks, and this batch didn't have a leader strong enough to get them to stop fighting each other long enough to launch a unified assault.
Imperial citizens could live with greenskins. Tau were a more serious problem.
There was already a regiment of Guard on-planet to break up the Ork tribes when the Tau arrived to claim this planet "for the greater good," and they promptly switched missions and dug in around the cities. The Tau fought hard, and would have crushed the Guard stationed there, but they weren't prepared to have the Orks crash into their offensive. While the IG armies had millennia of experience dealing with Orks, they were always a problem for the grays, and every siege the Tau tried to hold was harrassed by greenskins until the Guard could prepare a counterattack and rout them.
Still, there wasn't enough Guard units on-planet to drive the Tau off completely, so when the Tau armies fell back to defend the colony ships that were touching down, the Imperial forces simply helped rebuild and prepare.
Reinforcements arrived eventually, but not very many. That was thing about Jonik; the Imperium didn't really care about it. It was a mildly successful agri-world on the fringe of the galaxy with a serious xeno infestation. The planet had little tactical value; while it COULD be used to launch incursions into relatively undefended Tau space were it secured completely, the Imperium had better worlds for doing that with better armies standing at the ready.
But that's just the history of the planet...

Our mission came later, with the Tyranid invasion. Tyranids are a nasty bunch of bugs; they descend on a planet in a vast swarm, eating everything in their path. Sometimes it flat-out seems like nothing can stop the monsters. This invasion wasn't so bad; apparently even the bugs weren't that interested in this place. They sent a couple of hive ships, and stirred up some trouble, but didn't really send enough to break any of the forces already on-planet, much less all of them. So this commander gets an idea about how to break the Tau strength in the area and kill off a bit of the hive fleet at once, and brings in some Space Marines to do the job. Something involving genestealers being introduced to the Tau population centers. I don't know. Their mission was complicated. Ours wasn't.

OUR mission was to launch an assault on a prison camp and bust out our boys now that the grays had bugs threatening to overrun their cities. Simple, but not easy. Then they told us that the Space Marines left over from the 'nid mission would be joining us. At that point it was simple and easy.
I'd never fought next to Marines before, and I'll never forget my first time. No movement is wasted and no one is spared. Seeing those guys advance on the grays was like watching a thresher advance on wheat. They hit the defenses head-on, and right when the Tau were concentrating their full power right where their defenses were strongest, we charged in from the West wall, armed with demo charges. They scrambled around to try and stop us, but as soon as they tried they were picked apart by Marine fire.
Then, as icing on the cake, they teleported Terminators into the camp right when the Tau were abandoning their defenses to try and take up secondary positions where they could fight us and the Marines at once.
Imagine, falling back right into a squad of those behemoths. That's a whole lotta icing.
I haven't been in the Guard for that long, but from what I hear, overwhelming victories are downright rare in this profession. Winning the battle with only four dead Guard and a wounded Marine was a pretty novel experience, praise the Emperor. Quite a few of the Tau surrendered, but apparently the Marines aren't big on taking prisoners; the terminators were still pounding and blasting Fire Warriors into dark splotches until we got there and the Lieutenant convinced them to stop. Marines have no use for prisoners, but we do.
So that was it, right? Mission accomplished. We shackled the surviving grays and freed our people. Everyone was a little surprised to find Eldar in the camps along with some of our guys, but they wouldn't talk, of course. The Tau prisoners talked easy, though, and said that they found the witches poking around our cities during one of their scouting runs, and drove 'em out into the open where they could be boxed in. They'd been there for a couple months, but the grays'd had no luck getting anything out of them. Typical Eldar. Every damn thing's a big secret to them. It was no big concern of ours. We locked 'em up right next to the grays and filed 'em out. Mission complete. A spectacular job.

I still don't know exactly what hit us on the way back. It wasn't a Tau gun; they don't use anything that leaves that big a crater and reduces Space Marines to little burning pieces. Grays are real big on finesse.
No, that gun was Imperial. But it shot at us. Hit us too. Hit us real bad. Couldn't have been a bad scatter from an artillery piece; there were no enemy patrols around for miles. Nope, very deliberate.
There was a brief firefight after that, but I don't know much of what happened. Our convoy was small; two Chimeras and a Rhino to keep the xenos in, while we marched along on foot. The Terminators had remained behind with most of the Marines to see about setting up a forward position, so they weren't with us. If they were there would have been at the very least some kind of fight, but instead both of the remaining vehicles were wrecked somehow, and the remaining Marines and Guardsman on their feet were overwhelmed as they were attacked from all sides.
When the ringing in my ears died down, I tried to get up, only to feel a bayonet press into the back of my neck. So I surrendered. And who do I find pointing a standard-issue lasgun in my face as I stand up? A Guardsman.
With the cursed eight-pointed star of Chaos scratched into his helmet, Emperor save me.
Traitors. Bloody traitors caught us by surprise. Which was easy to do, as nobody had said nothin' about Chaos on this mission. I hadn't seen any Inquisitors or heard any rumors. They came out of nowhere and surrounded us, took our weapons and armor, and then lined us up next to the xenos that had survived the vehicles exploding.
It was quite an ambush for them. They had a Chimera and filled it past capacity with prisoners. They even got a few Marines that had been knocked out by the initial blast. Stripped 'em out of their armor and tied 'em up solid, and even then, they moved 'em out on foot, under a half dozen lasguns.
Never saw the gun that made that crater, though. She's still out there, probably. Some normal-looking Russ, maybe, decorated with blood and severed heads and whatnot on the inside, waiting for a target that has its back turned. I'd imagine most the Guard on-planet don't know that there's a contingent of traitors with 'em... or maybe they do, and they're part of it.

We're being loaded onto a transport cruiser now. I haven't seen any signs of Chaos besides traitor Guardsman wearing Chaos emblems, thank the Emperor. As bad as this situation is, at least there are no daemons or traitor Marines about.
Can't imagine what they're taking us off-planet for. Nothing up there but Tau and Imperial warships cutting up Tyranid sporecraft while trying to stay out of each others' firing arcs. Where're they going to take us? No way they could get a Chaos fleet down here big enough to fight off our own ships, and there are too many of our own cruisers for them to have possibly corrupted all of them. I hope...
We've got a Psyker attached to our unit by the name of Fleet, and they seem to be taking extra care to keep their guns aimed at his back. Almost as much with the Marines, really. They know a psyker when they see one. I'm sure they want him alive, though. I heard daemons like them psykers more than the rest of us in their sacrifices. Filthy monsters.
Not that we're any better off. We're all proabably going to end up being sacrifices or slaves...
It was supposed to be simple mission...

(Journal of Sgt. Huryan Varr, recovered from under his cot after he was taken from the brig and failed to return the next day)
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Postby Snow Dragon » Fri Jul 20, 2007 10:53 pm

Shor'ti put down the scrap of paper that had served as the Sergeant's journal and stared out through the bars of her cell wistfully.
The Sergeant had been belligerent, cold, and downright contemptuous of her when he had shared her cell, but then they WERE enemy soldiers that had been brought together under extremely adverse consequences. She had been quick to forget that and try to get on good terms with the human soldier, but honestly it was more out of nervous boredom and fear than due to any particular empathy or tolerance for the aliens.

Besides, anybody would have been preferable to her current cellmate as far as company.

For what must have been the eighth time in half as many minutes, Shor'ti looked over at the giant muscled human sitting across from her. The Space Marine's eyes were closed, and his head was bowed, his lips moving in a silent prayer. Those Marines were like that, always praying. When they weren't shouting hateful epiphets at their enemies, anyway.
Shor'ti didn't know what to make of it; Tau didn't have religion, and the idea seemed bizarre and primitive to them. But there was no way she was going to question or mock him. The man could have reached over and snapped her like a twig before she even knew what was happening if he wanted. She had seen as much in the assault two days ago.

She sighed as she stared into the cell across from hers. The two surviving Eldar were there, stoic as always. Apparently the Chaos humans - as far as she could tell, that was their allegience and reason for turning on their own kind, though she wasn't clear on what Chaos was - had put them in the same cell hoping that they would talk to each other and they could record the conversation and divine their intentions. The Eldar were a mystery, and the Chaos humans seemed more bothered by them than most.
They hadn't been talking though, and hadn't even been consistent in making eye contact. It was very dignified, in a way, but also disturbing. She almost preferred the humans' useless begging to some fictional entity for salvation.

The remainder of the Kroot attachment that had survived both attacks was locked in the cell next to hers, as the Chaos humans didn't want her killing and eating any of the other prisoners. It was a disgusting measure to have to take, though honestly Shor'ti couldn't be sure it was unnecessary. There was another one, a human, but for some reason that one had been placed in a specially armored, sealed cell down the hall. Her queries as to why had been ignored, both by the Chaos humans and the other prisoners.

She sighed, wishing once more that she could work up the nerve to start a conversation with the Space Marine across from her. What was the worst he could do? Well, he could mangle her, certainly, but it wasn't a much worse fate than whatever these crazy possessed humans had in store for her, probably.

A sudden alarm threw off her train of thought.

*Warning! Hull breach detected! Enemy raid in progress! All security personnel, report to sector H-7! I repeat, enemy forces have breached the hull!*
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Postby Mendi-chan » Fri Jul 20, 2007 11:35 pm

((I apologize in advance if my characters do something outside of their race's normal behavior.))


Sebastian looked up suddenly at the door to his cell after hearing the alarm. Praise the Emperor, he thought silently as he got to his feet. Though he wasn't so naive to believe that it absolutely was reinforcements, even if it was some other enemy it would most likely lead to a chance to escape. Walking over to the cell door, he watched and waited for more information to arise.


Vivek shot a quick glance towards the cell door as the alarm went off, but his visage kept the same stoicism as always. He was quite content to observing the situation unfold. Perhaps it could lead to an opportunity for escape, and getting away from these crazed humans seemed to be the next logical step to take.
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Postby Snow Dragon » Sat Jul 21, 2007 1:01 am

As time dragged on, the alarms continued blaring, though the alerts that followed were just more of the same and provided no new information.

So long as the alerts rang, however, the prisoners in the brig could at least be sure that the raid was taking its toll, and any hardship suffered by their captors could only increase their chances for escape.

The Space Marine and the various aliens turned their heads to listen as the rapid-firing crackle of lasguns was heard; even the Eldar allowed flickers of hope to crack their seemingly unflappable guises; and certainly none could blame them for taking interest in nearby fighting.

The sound of lasgun fire stopped suddenly, and the aliens' sensitive ears could make out the muffled sound of shouted commands through the incessant blaring of the alarm. Evidently the humans had won against whatever they were fighting in that section of the ship.

*Shooft!*
The door to brig opened up, a pair of servitors lumbered through the door, their blank eyes staring forward and their damaged cybernetic implants trailing sparking wires across the floor. Eight-spoked stars had been carved into various metal surfaces, and their claws, which had been intended for industrial purposes, had been fashioned with spikes and hooks, making the zombie-like cyborgs look expecially fearsome.

Shor'ti immediately shuddered at the sight. She had heard that the humans sometimes mind-scrubbed certain individuals and installed them with programming to do menial labor in the way that the Tau used their robotic drones. To her it seemed like a cruel and nefarious thing to do, and she shrunk back into her cell as the cybernetic automatons stalked by, their servo-claws snapping open and closed as they passed.

Behind the two servitors was a small squad of traitor Guardsman, numbering only seven men. They paid the prisoners no attention as they trailed the servitors down the hall, their lasguns at the ready.

"It's all right, it doesn't look like anything too tough got in."
"How can you be sure, though?"
"Don't worry about it! Just stay close to the firing line and let the servitors take the rush! This isn't like on-planet; there's a limit to how many of these bastards they can throw at us!"

The talking trailed off as the door on the opposite end of the hall opened up, though the traitors deliberately kept the door to the brig open as an escape route.

About twenty seconds later, the crackle of lasgun fire could be heard once more through the halls. Though this time, it was accompanied by a vicious, hissing sound...
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Postby muffinstud » Sat Jul 21, 2007 1:55 am

Marcus sat in his cell and laughed to himself as he heard the gunfire. "Serves those bloody traitors right." He spat on the floor and started going over his psyker training in his mind. If he guessed right, he would be in need of it shortly.


Shor'ti backed away from the bars. She hated to see all this unecessary violence, and she didn't want to get caught up in it if she didn't have to. While backing away, she also made sure to stay as far away from that psychotic marine as possible.
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Postby Snow Dragon » Sat Jul 21, 2007 2:24 am

"GYAAUUGghml..."

A series of wet snapping sounds followed an all too human scream, which was accompanied by more growls and hissing.

Within the brig, hope and dread rose in equal measure as the sound of lasgun fire petered out gradually, rather than all at once, as one would expect were the traitors victorious.

Soon, the last of the blasts stopped, and more human screams of pain were drowned out by the blaring alarms.

"Damn it! Get away, you freaks!" One of the traitor guardsmen screamed as he ran down the brig hall, turning in front of the Sebastion and Shor'ti's cell to fire a burst behind him.

*Splortch!* The traitor screamed and fell backwards as a glob of thick green fluid splattered against his chest, burning through flak armor, clothing, and flesh with equal speed. By the time the man expired, his dissolving internals were visible beneath his bleached ribcage, his flesh pooling underneath him with the lethal acids.

The sound of rapid footsteps could be heard coming down the hall, and then it appeared, hunching over the fallen enemy and flicking out its tongue between needle-sharp teeth: a Tyranid Warrior.
None of those in the brig knew much about the Tyranids, so they could only judge the beast by appearance. It was taller than a Space Marine, topping eight feet, with its arms melding together into some sort of long-barreled, fleshy gun that leaked green fluid from its tip. It was obviously wounded, and judging from the small stumps that were mounted over its shoulders, missing a few limbs. Its body was covered in charred and cracked red scales, with the occasional black stripe that seemed to be natural, and not from an ineffective lasgun shot.

The warrior snarled down at the fallen Guardsman, and then suddenly looked from side to side, as if suddenly realizing that there were more creatures surrounding it. It merely hissed briefly at the Eldar, but then when it turned its head around it saw the giant human standing at the cell bars and snarled viciously, recognizing the greatest threat.
The creature turned swiftly, aiming its weapon just outside the bars before firing... which turned out not to be the best idea.
The glob of acidic venom hit the bars of the cell, breaking apart the projectile and splashing the venom everywhere; most notably, on the rest of the cell bars and on the warrior itself. Sebastion, while relatively close to the bars, didn't get much of the stuff on him from the backfiring weapon, and the few drops that touched his skin fizzled briefly to no great effect.
As the bars of the cell were rapidly dissolved by the alien weapon, the warrior staggered backward, shaking its head rapidly and scratching at its face with the stumps on its shoulders. Its weapon writhed as if in pain, and bits of venom spurted from the liquid sack attached to the rear of the gun.
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Postby muffinstud » Sat Jul 21, 2007 11:30 pm

The screams of agony brought Marcus to his feet. By the way the gunfire died off, he figured that Chaos scum got what they deserved. He didn't like that hissing though. He tried to find some sort of crack or opening through which he could see but found none. Suddenly, he heard a splashing sound and an inhuman scream. Whatever it was, it sounded hurt. "That's it. One way or another, I'm not sitting in this cell any longer." He started beating on the door and yelling obscenities whilst steeling himself to reach out to the Warp.


Shor'ti cautiously looked up after shielding her eyes. That...thing looked hurt. She frantically looked for any kind of weapon lying on the floor nearby.
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Postby Mendi-chan » Sun Jul 22, 2007 12:52 am

Sebastian jumped toward the creature with a loud cry. The only thing that stood between himself and freedom was this Tyrannid, and he sure as hell wasn't about to let that thing stop him.

Vivec silently observed the events unfolding. If that Marine could finish that strange creature off than they would be more or less home free.
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Postby Snow Dragon » Sun Jul 22, 2007 1:19 am

(Warrior hit but not wounded; counter-attack misses)
*Whump!*
With a brief hym, Sebastian crashed into the warrior, catching the creature off-guard and slamming it back against the bars of the Eldars' cell.
The creature still stood, however, its body straining against the Marine's strength, and it pushed back before lashing out in a savage bite, neatly missing the unarmed Marine in return.

With Sebastian out of the doorway, Shor'ti's eyes locked onto the partially liquefied remains of the Traitor on the floor; more specifically, at the lasgun that laid next to it, all but untouched by the corrosive slime, as was its ammo belt and the grenades attached to it.

(Warrior hit and wounded; counter-attack misses)
*CRACK!*
The sound of splitting carapace armor rang in the prisoners' ears as Sebastion grabbed the Tyranid by the head, narrowly avoiding being bitten again before he crushed the Warrior's brainpan against the wall of the brig.
The Warrior's arms went slack and slumped down as dark ichor spilled out of its head, and the creature slid to the floor underneath the body of the marine.
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Postby Stellar » Sun Jul 22, 2007 5:37 am

(Sorry for the delay! Being a slave to Taco Bell has it's disadvantages =p and like Mendo, let me know if i'm doing anything that normal Eldars and Kroots wouldn't do behavior wise)

Mani slowly stood from her seat and moved to the edge of her cell to view better the end of the skirmish. Clapping in amusement she spoke up, "Fantastic display, now how about finding some way to open the cells for the rest of us." Mani smiled and glanced around to the cells she could see into looking for any form of agreement.

Vanya has no real action. She sits in her place looking over the remains of the alien, unmoved by it's death, and awaits a responce to the Kroot's suggestion.
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Postby muffinstud » Sun Jul 22, 2007 11:00 am

Shor'ti runs over to the melted corpse and picks up the lasgun and grenades. She points the gun at the mangled creature just in case it starts moving again. "Is it dead, human?"


Marcus is oblivious to all this, since he is still banging on the door. "Someone let me out NOW!"
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Postby Snow Dragon » Sun Jul 22, 2007 12:41 pm

(Starlet, if you want Mani to speak with a Kroot "accent", then all you need to do is stretch out some of your vowels, like so: "e-excellent ki-i-ill". Their voices tend to vibrate in their throats. As for Eldar personalities, just act stuck-up and superior, and refer to all other species as "Mon-keigh")

(Equipment aquired:)
(Lasgun: S:3 R:24 meters AP:- Type:Rapid-fire)
(1 Frag grenade)
(1 Krak grenade)
(Combat knife - basic close combat weapon)

Sebastian didn't reply immediately to the xeno, being more concerned with the weapons in its hands. Not so much that he feared the alien would use it against him - the gray was still so close that he could have killed her easily before she could snap off a shot - but rather his eyes were drawn to one of the grenades she had taken from the corpse.
Krak grenades were used to destroy light vehicles such as transports. Cell doors tended to be significantly weaker than vehicle armor, on account that they rarely had to withstand heavy anti-armor weapons fire.
The possible application was obvious, but another issue presented itself: which door to open? There was only one grenade.
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