Age of Darkness Concept/Signup
Posted: Fri Dec 26, 2008 2:06 pm
So, I had another idea for an RP that probably won't make it to the end, but I figure, "What the hell, I'll do it anyway."
Scenario: Post-apocalyptic US. Somewhere in what used to be Oklahoma. Roughly year 2015. Nobody's sure anymore. The sun hasn't risen in what feels like an eternity. The world's been run over with what were once thought of as myths, known only as the "darkness". Witches run amok, zombies crop up out of nowhere, werewolves tear up the foolish, and vampires rampage through the lands in search of fresh blood. A few humans remain, very few, and they're scattered, outnumbered, and terrified.
Except for an elite group. One small team of both humans and beasts trying to drive back the monsters so civilization may flourish again. They may not win, but they're gonna try.
Play-ables:
Human (basic, physically weak but smart, immune to everything except physical attacks)
Witch/Warlock (tough and almost immune to physical attacks, good with spells of all sorts, weak against silver, or salt mixed with iron,\; moderately intelligent)
Vampire (immune to most physicals except wood stakes to the heart, silver, salt mixed with iron; cunning, short-tempered, very physically strong)
Humans generally rely on their ability to adapt to almost any conceivable situation. They mostly use technologies like guns or tools as weapons. Their main incentive is just to survive, and save as many loved ones as possible, but a few may have been driven mad with terror and work more for the darkness than anything, but aren't officially aligned to anyone. It's somewhat easy to tell who's friendly and who isn't, but usually only by their actions.
Witches and warlocks rely on their magical powers to survive. Most of these are evil and want power, but a few just want to be left alone, and these are the ones that work with the humans. Their actions are purer, and so are their appearence. They're easily distinguished from their evil counterparts. They walk the fine line of good and evil, for they must use the darkness to fight it.
Vampires, for the most part, work with the darkness to feed their insatiable lust for blood. The older and wiser ones, however, recognize the importance of pure blood, so they work to protect the humans mostly as a food source, taking only as much as necessary to survive and fight. They're sort of the anti-heroes for the humans, and therefore disliked. They're often seen with younger vampires, apprentices, that they teach to take over for them. It's almost impossible to tell a "benevolent" vampire from a dark one.
Rules:
1. Everyone may have one to two characters. No more.
2. There are several classes to choose from, and can be any combination, providing you keep with rule #1. Male or female, it doesn't matter.
3. Werewolves and zombies, while they do exist in this RP, don't carry any sentient intelligence and only work with the darkness. I'm not saying you can't be with the darkness, but I doubt you'd want to be stuck as a mindless zombie the whole time, so they aren't playable. Sorry.
4. If you play a vampire with an apprentice, the apprentice counts as a second character.
5. You cannot have a super-powered witch/vampire combo. They all have weaknesses and they will be followed, or you can RP elsewhere.
So. Any questions...?
Scenario: Post-apocalyptic US. Somewhere in what used to be Oklahoma. Roughly year 2015. Nobody's sure anymore. The sun hasn't risen in what feels like an eternity. The world's been run over with what were once thought of as myths, known only as the "darkness". Witches run amok, zombies crop up out of nowhere, werewolves tear up the foolish, and vampires rampage through the lands in search of fresh blood. A few humans remain, very few, and they're scattered, outnumbered, and terrified.
Except for an elite group. One small team of both humans and beasts trying to drive back the monsters so civilization may flourish again. They may not win, but they're gonna try.
Play-ables:
Human (basic, physically weak but smart, immune to everything except physical attacks)
Witch/Warlock (tough and almost immune to physical attacks, good with spells of all sorts, weak against silver, or salt mixed with iron,\; moderately intelligent)
Vampire (immune to most physicals except wood stakes to the heart, silver, salt mixed with iron; cunning, short-tempered, very physically strong)
Humans generally rely on their ability to adapt to almost any conceivable situation. They mostly use technologies like guns or tools as weapons. Their main incentive is just to survive, and save as many loved ones as possible, but a few may have been driven mad with terror and work more for the darkness than anything, but aren't officially aligned to anyone. It's somewhat easy to tell who's friendly and who isn't, but usually only by their actions.
Witches and warlocks rely on their magical powers to survive. Most of these are evil and want power, but a few just want to be left alone, and these are the ones that work with the humans. Their actions are purer, and so are their appearence. They're easily distinguished from their evil counterparts. They walk the fine line of good and evil, for they must use the darkness to fight it.
Vampires, for the most part, work with the darkness to feed their insatiable lust for blood. The older and wiser ones, however, recognize the importance of pure blood, so they work to protect the humans mostly as a food source, taking only as much as necessary to survive and fight. They're sort of the anti-heroes for the humans, and therefore disliked. They're often seen with younger vampires, apprentices, that they teach to take over for them. It's almost impossible to tell a "benevolent" vampire from a dark one.
Rules:
1. Everyone may have one to two characters. No more.
2. There are several classes to choose from, and can be any combination, providing you keep with rule #1. Male or female, it doesn't matter.
3. Werewolves and zombies, while they do exist in this RP, don't carry any sentient intelligence and only work with the darkness. I'm not saying you can't be with the darkness, but I doubt you'd want to be stuck as a mindless zombie the whole time, so they aren't playable. Sorry.
4. If you play a vampire with an apprentice, the apprentice counts as a second character.
5. You cannot have a super-powered witch/vampire combo. They all have weaknesses and they will be followed, or you can RP elsewhere.
So. Any questions...?