Legend speaks of a time before the Cinderblight - a day and age where the lands outside of the city walls were lush with great bounty, and where magical creatures roamed the woods and forests. It is said that villages and hamlets dotted the fertile landscape, and that many people thrived outside of the fortified walls of the capital. It is even said that those who martyr themselves in the name of Vetrus, the Patron Saint of Judgement, are heralded to a realm where the hills still smell of sweet spring air, and the heroes are allowed to live for an eternity of pleasure and plenty.
Of course, such legends are just that - wives' tales fabricated to entertain young children and nothing more. Indeed, to the citizens of Rakken, the capital of the Great Varian Theocracy and the last remnant of the great empire that it once represented, such tales serve only to rekindle the bitter fear of the world beyond the city walls. Many generations had passed since the last of the satellite cities had crumbled and fallen; the men and women of Rakken knew quite well that as of today, only those that remained inside the city remained safe - remained alive, so that they might continue to toil towards some hope of salvation. It is unknown exactly how the other cities fell, or how its citizens were exposed to the hostile conditions of the Cinderblight; but whether it was a lack of resources or some attempted coup gone horribly wrong matters little. All that matters is that all citizens of Rakken are resoundingly and irrevocably alone.
Of course, not all hope is lost: The perils of this world are merely a test, after all. Life serves as a challenge of sorts, presented to the impure souls of Rakken by the Triumvirate. As such, every man, woman, and child works and toils in the factories by day and huddles together for warmth by night in hopes that their spirits may be judged in death and that they may live forever under the rule of Zentus the Allfather and his two eternal children.
It is rumored that some do not believe... But it matters little. Even if one were to overthrow the Grand Magister and incite a revolution, where would they lead the people of Rakken? Nothing lived beyond the walls - there was nothing outside of the glass sphere that encapsulated the city but smoke and ash. The red, smoldering sky that could be seen from dawn to dusk certainly attested to that. So what would a rebel gain from a coup? They would still have to feed thousands with scarce resources... And by overthrowing the Theocracy and rebelling against the Triumvirate, the rebels would remove the one strand of hope that the citizens of Rakken yet clung to. Truly, though a life in Rakken was painful at best, everyone knew that there was simply no alternative...
And anyone who proposed otherwise had a habit of disappearing.
May Zentus bear you into the promised land, and may you rest forevermore.
The Chant of Funeral Rite, verse 10
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Of course, wherever there is light, so too must there be darkness - and in the shadowy underbelly of Rakken lurked a discontented populace that starved for SOME possibility for escape. Some committed suicide, simply wanting an end to the suffering. Some threw themselves at the city guard, refusing to accept the authority of the shadowy, rarely-seen Grand Magistrate and his Dukes, the keepers of the holy books and the aristocracy of Rakken. Others still suspected corruption - but from this rumor came little more than quiet whispers. Even if there WAS corruption - even if the Dukes lived in opulence in secret grounds under the city like some supposed - it mattered little if nobody could hope to change the status quo without damning the entire city to a slow and painful starvation. As reviled as they sometimes were, the Dukes and the rest of the clergy were responsible for managing the vast under-earth farms that kept the city fed. Without their wisdom (and, some suggested, their blessings), the people of Rakken would surely wither away.
There was only one persistent rumor that seemed to take root amongst the common folk - a rumor that would get you arrested or even exiled (a fate worse than death) for whispering it near the wrong people. The Legend of the Wanderers, the rumor was called -a collection of tales regarding group of mercenaries, thieves, and assassins that were rumored to be able to survive the harsh conditions of the Cinderblight. In fact, some even suggested that they had settlements in the abandoned husks of former cities. They would enter Rakken through the sewers and skirt through the shadows using the same primal magic that allowed them to traverse the blight - magic, mind you, that represented the highest form of sacrilege in the eyes of the Church. Nobody ever mentioned their aims or their intentions - but spoke of each individual member as some otherwordly force, who could appear soundlessly, in the dead of night, and steal your unwatched infant, or inflict a miscarriage upon a new mother, or even place a terrible hex upon a young child.
According to the church, these demons were monsters of legend; it was customary to place a white palm print on your door to fend them off, lest they visit a terrible curse upon your household. The more disgruntled citizens of Rakken suggested otherwise. In the quietest of whispers, they spoke of vigilantes who knew some grand secret about the Theocracy and planned to overthrow it for good. Whether this action would prove to be to the benefit or the detriment of the average citizen was unknown: most said that their coming heralded the ultimate destruction, but the most disillusioned of men and women saw them as their saviors.
It is said that they can be summoned by placing a black palm print on the door of your home at midnight - but they shall only come if they judge you worthy of joining their cause. This is the situation that the six youths found themselves in on this moonless night, the alleys of the Rakken Slums illuminated only by the sickly copper-red light of the barely-functioning streetlamps. Six youths, barely past adulthood at best, who sought to find these rebels and help change the world...
Pity they had no idea what they were getting into.
Walk in the Night, for the Red Sun's Gaze is Scalding: Know only that you may trust none who swear fealty to the False God.
The Wanderer's Code
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Whew! Well, that was a doozie! Sorry for the wall of text - I hope it piqued your interest though. This is going to be (hopefully) the first RP of many to touch this world of mine that I'm building. Mind you, it is not entirely fleshed out yet - not by a longshot - but I hope that was enough to at least generate some interest. Below you'll find the answers to some inevitable questions.
Q: What kind of RP is this going to be?
A: Dark Steampunk Fantasy, if I had to stick a specific genre on it. There will be magic, tech, and religious themes involved, as well as some PG-13 mature themes. This is NOT a sunshine and rainbows RP, unfortunately. People will die (potentially the characters themselves), and the stakes will be rather high.
Q: Will there be transformations?
A: Yes. They will not be a central theme, but they will occur: At least once for every PC and very likely more times in addition. Included in the character app (below) will be a list of transformation preferences: Please be detailed so that I might accommodate you!
Q: How many players are you taking?
A: Six. Period, end of story. First six to get their characters approved will be in. If you don't make it, fear not: I will hopefully be returning to this setting in the near future, so hang onto your ideas!
Q: How will this RP be run?
A: A very very simple dice-based DM experience. You won't have to do anything on your end other than write creatively and effectively. I'll do some very simple dice rolls (hidden to the players) for important, vital things like lethal combat, but other than that it will be all story driven.
Q: How can I apply?
A: I'm glad you asked!
Character Sheet
Name: Duh.
Age:16-22, please.
Gender/Sex: Also fairly straightforward.
Appearance: Picture will suffice. If not, 2 short paragraphs at least please!
Attitude/Personality:Two to three paragraphs, please.
History: Just one paragraph here - you're all lower class slum scum, so to speak: could be an orphan, could have parents, all of that is up to you. Just know that you're NOT well off and you are looking for a way out.
Asset: Pick from the following: Strength, Constitution, Intelligence, Cunning, Charm
Flaw: Same as above. Bear these in mind when creating your appearance, history, etc!
TF Preferences:Explained above.
How often will you update?
A: Hopefully once a day, or within 24 hours after the last person replies. Allow me some flexibility, I request - I am a college student, after all.
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That seeeeems to cover it for now! Looking forward to exploring this new world with everyone. A few final notes for character creation:
Weaponry is mostly mechanized and restricted to the upper classes; you're unlikely to have anything but improvised bludgeons for now, though perhaps you swiped a pistol or a sword off of a snoozing guard.
The Church is all-powerful in this world, and their military strength is quite impressive. Be prepared to deal with zealots EVERYWHERE.
That's all I can think of for now. Please post below to show your interest and reserve a spot for your character sheets: first six to get approved are my people!
Regards,
Lily