Magic versus Technology
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Blech, no guest posting in the Tea Room! So the identity of the Plush Controller is revealed!
At least... SOMETIMES I'm the Plush Controller.. >.>
Yeah, but when you're interacting in a fictional environment, window dressing is pretty important, you know?
I know that humans can't launch fireballs from their fingertips. So if suddenly they CAN, I want to know how.
If it's technological, that comes with a certain set of assumptions. It's some device that does that. I can probably use this device, rather than having to be unnaturally sensitive to the Warp, or the descendant of a dragon, or whatever.
Okay, then I gave bad parameters, and I apologize. The gun projects something. That's it. It can be anything. I thought projectiles was short for that, but apparently it's more specific than I thought.
My argument remains valid. If you're going to call something a gun, it should fit all those parameters. If you have something called a spontaneous gun, and then we find out that this weapon apparently jumps up close to the enemy and explodes, that violates our assumptions about what a gun is, and we're going to get all whiny about it.
You can create principles for magic, but it's not constant from one medium to another, and it's not expected to be. Unlike technology. "Magic" has no assumptions. If you take a certain type of magic, from a certain medium, THEN you can start identify what causes what and making a science out of it. Although most fictions still refer to even well-ordered magic systems as magic, and for obvious reasons.
You keep throwing around "soft science" like it means something. What's that?
And if Warp magic doesn't count, why should I assume that any system of magic counts? What are the standards here? There is no standard, because magic is entirely fictional, and can be built from the ground up in each separate medium to be whatever the hell you want it to be.
Now because I've been talking a lot about assumptions, let's discuss them.
We assume that technology is restricted by physical, scientific laws. Technology isn't supposed to violate the laws of physics; rather, it gets around them.
Real world example: Humans cannot fly. It's physically impossible, because we're too heavy and our bodies are not aerodynamic. So we create a machine that CAN fly according to our carefully calculated plans, and stuff people inside of it.
Another example: People cannot generate streams of fire from their hands due to various biological limitations. So we build a device that carries combustible fuel and blasts it out. It's all based on solid scientific principles, can be recreated, and is reliable if it is constructed and used properly.
Science fiction makes the assumption that technology has advanced far enough to circumvent the physics that impede what we now consider impossible, much as early man might have thought of flight and flamethrowers as impossible. Yes, it's all BS. We KNOW that. But it still follows those assumptions, and good science fiction can make a sketchy attempt to explain how it works.
Of course, sometimes the technology stretch is just too much, and it's extremely controversial where the line lies. Still, solid judgments can be made. Example:
Faster than light travel. We have three examples of ships traveling through space faster than the speed of light.
Ship one has really, REALLY big engines. That run on... realfastium fuel.
Ship two is a Star Wars cruiser, and uses a hyperspace engine to enter a dimension of space in which distances are heavily muted.
Ship three has some old guy with a beard who waves his hand and wisks the ship away to wherever he wants.
The first example is bad science fiction, because the creator is in blatant defiance of a physical law that anybody smart enough to read science fiction knows about. No attempt is made to explain away the discrepency -or apply "window dressing" as you put it.
The second example is what I would consider "good" science fiction, because it creates a relatively plausible theoretical solution to the impossibility by hiding it within Quantum physics, which is so weird and complicated that people are willing to make allowances in their assumptions for it.
The third assumption is magic. No attempt is made to explain why this man, and not any of the normal people on the bridge, can open a gate from nowhere, where the energy comes from, or how he directs it so precisely, though if the story's really good, they'll put together some sketchy expose on their magic system to make it seem more "real". The author of that story would probably call it magic too, because if he were to call it another kind of technology, everyone would start imprinting their expectations of what technology is on that example, and keep coming up short. This damages the reality that the creator is trying to generate, and is to be avoided.
At least... SOMETIMES I'm the Plush Controller.. >.>
Lian wrote:((I am saying when you make up a principle. Its no different than magic. Its just window dressing. When you are using Soft Scifi you are basically using magic in always asside from visuals. THe difference between a magic wand of fireballs and firegun are just personal choice.))
Yeah, but when you're interacting in a fictional environment, window dressing is pretty important, you know?
I know that humans can't launch fireballs from their fingertips. So if suddenly they CAN, I want to know how.
If it's technological, that comes with a certain set of assumptions. It's some device that does that. I can probably use this device, rather than having to be unnaturally sensitive to the Warp, or the descendant of a dragon, or whatever.
((http://dictionary.reference.com/browse/projectile I don't see lasers or Beams falling under that definition.. Plasma arguably))
Okay, then I gave bad parameters, and I apologize. The gun projects something. That's it. It can be anything. I thought projectiles was short for that, but apparently it's more specific than I thought.
My argument remains valid. If you're going to call something a gun, it should fit all those parameters. If you have something called a spontaneous gun, and then we find out that this weapon apparently jumps up close to the enemy and explodes, that violates our assumptions about what a gun is, and we're going to get all whiny about it.
((Can you take appart a magic sword and rebuild it, generally yes. Particular magic systems have assumptions. Much like when you create science principles for fiction.))
You can create principles for magic, but it's not constant from one medium to another, and it's not expected to be. Unlike technology. "Magic" has no assumptions. If you take a certain type of magic, from a certain medium, THEN you can start identify what causes what and making a science out of it. Although most fictions still refer to even well-ordered magic systems as magic, and for obvious reasons.
((Not really because its not the end all be all of Magic. You are just proving that Warp magic doesn't count. SInce they have nothing in common asside from being "Kewl powers" made up by people its really a random setup.. I mean you might as well throw in the Force. Soft Science))
You keep throwing around "soft science" like it means something. What's that?
And if Warp magic doesn't count, why should I assume that any system of magic counts? What are the standards here? There is no standard, because magic is entirely fictional, and can be built from the ground up in each separate medium to be whatever the hell you want it to be.
Now because I've been talking a lot about assumptions, let's discuss them.
We assume that technology is restricted by physical, scientific laws. Technology isn't supposed to violate the laws of physics; rather, it gets around them.
Real world example: Humans cannot fly. It's physically impossible, because we're too heavy and our bodies are not aerodynamic. So we create a machine that CAN fly according to our carefully calculated plans, and stuff people inside of it.
Another example: People cannot generate streams of fire from their hands due to various biological limitations. So we build a device that carries combustible fuel and blasts it out. It's all based on solid scientific principles, can be recreated, and is reliable if it is constructed and used properly.
Science fiction makes the assumption that technology has advanced far enough to circumvent the physics that impede what we now consider impossible, much as early man might have thought of flight and flamethrowers as impossible. Yes, it's all BS. We KNOW that. But it still follows those assumptions, and good science fiction can make a sketchy attempt to explain how it works.
Of course, sometimes the technology stretch is just too much, and it's extremely controversial where the line lies. Still, solid judgments can be made. Example:
Faster than light travel. We have three examples of ships traveling through space faster than the speed of light.
Ship one has really, REALLY big engines. That run on... realfastium fuel.
Ship two is a Star Wars cruiser, and uses a hyperspace engine to enter a dimension of space in which distances are heavily muted.
Ship three has some old guy with a beard who waves his hand and wisks the ship away to wherever he wants.
The first example is bad science fiction, because the creator is in blatant defiance of a physical law that anybody smart enough to read science fiction knows about. No attempt is made to explain away the discrepency -or apply "window dressing" as you put it.
The second example is what I would consider "good" science fiction, because it creates a relatively plausible theoretical solution to the impossibility by hiding it within Quantum physics, which is so weird and complicated that people are willing to make allowances in their assumptions for it.
The third assumption is magic. No attempt is made to explain why this man, and not any of the normal people on the bridge, can open a gate from nowhere, where the energy comes from, or how he directs it so precisely, though if the story's really good, they'll put together some sketchy expose on their magic system to make it seem more "real". The author of that story would probably call it magic too, because if he were to call it another kind of technology, everyone would start imprinting their expectations of what technology is on that example, and keep coming up short. This damages the reality that the creator is trying to generate, and is to be avoided.