BD wrote:Then I really don't know what to expect, though pushing a release date back to a year after it was originally scheduled does not speak well of them.
Kether wrote:Its not really all that uncommon on really fing big stuff like this.. especially with art..
BD wrote:Kether wrote:Its not really all that uncommon on really fing big stuff like this.. especially with art..
It may be big, but those kinds of delays are the sorts of things I expect from computer and video games... systems that literally require the entire thing to be mapped out from start to finish and changed from outline to code to a finished product. They could go easy on the art; hell, half the time I can't tell what the heck I'm looking at in the 40K rulebook anyway.
Kether wrote:The thing is a video game can be done by many many people.. a rpg often written by 1 or 2 people.. which in turn must be tested for balance issues.. now between art and the probability that all the Fluff of the rpg has to be approved I can see the time taking easy..
Colonel Calamity wrote:>__>
...
<__<
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I'm so confuuuuuuuuuused!
*Retreats into a corner with her Magic cards*
Colonel Calamity wrote:It's fuun~! ^__^
BD wrote:Kether wrote:The thing is a video game can be done by many many people.. a rpg often written by 1 or 2 people.. which in turn must be tested for balance issues.. now between art and the probability that all the Fluff of the rpg has to be approved I can see the time taking easy..
Taking a lot of time is one thing. I can't fault them for that. If they say they're gonna be three years then three years it is.
It's failing to meet their estimates by months at a time that seems ridiculous to me. If you have big teams and a huge project, unexpected delays are bound to be commonplace, and complications abound. But something like a ruleset, done by a small team... Unless they got it so horribly wrong the first time that after play-testing it had to all be redone from the ground up, in which case it still doesn't speak well of them :p
Rowan wrote:I like my pen and paper games. 100% Freedom of action.
Also, I like being able to do stuff that I want with my character. Like, if I was a chiropractor in Hand to Hand combat, I'd have a chance at dislocationg a guy's hip in H2H combat.
The fact that you have the same level of freedom you have IRL, but with the cool power to back up your choices.
muffinstud wrote:Well, Rifts is cool and all, but I do have to give one point to Elliot here: The Tau are friggen awesome. I have yet to get the moneys to get any models, but I would get the stuff just for that. I wouldn't care that there aren't any people to play with around here.
Can I hear a Heya for a Hammerhead placed just so as to shield two sniper drone units while they pick off any oncoming forces? Heya.
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