Lian wrote:No, you are the one who is making the argument that standards don't matter if "everyone knows X"
I'm afraid that if you're going to use my own argument against me, you're going to have to phrase it better. Last I checked I wasn't arguing that standards don't matter if everyone knows "X" (whatever X is), I was arguing that words should be used effectively to best communicate an idea or scenario.
This is also the base common denominator argument. BY the same token one shouldn't write in languages other than english.. one shouldn't use complicated or evocative words because someone might not get it.
Do you know what the word superfluous means? I spent multiple hours explaining to a bunch of people that it was not a compliment. I'd say at least 20 people thought it was a compliment and I had to explain to them. I went from person to person and still many didn't believe me until I brought in a dictionary.
Well, your argument as for language doesn't factor; whatever language you write in is the language you write in. That doesn't affect anything, because people who don't read your language aren't going to read your work, now are they? Thus, they aren't part of your audience.
But basically, yeah.
If your audience isn't likely to understand what a word means, or would come up with a definition for that word that works contrary to your intentions... well, why the hell would you use that word?
Now, if you want to to say you're smarter than everyone else, than that probably means that you'll have to dumb down what you're saying so that other people can make sense of it. Much as how an engineer might explain to his non-engineer friends how a machine works in non-technical terms. It's called communication. If you can't get an idea across effectively, then you're just wasting your time, aren't you? THERE'S your objective reasoning:
Writing is to convey your ideas to your audience as clearly and effectively as possible.
Therefore, your choice of words should be made such as to minimize confusion for your audience.
Is there something wrong with that logic?
But they are simply your assumptions.
Yes. And considering that it's just me and the piece of writing I'm trying to wrap my head around, I don't usually need anything more than that.
So your argument is that Scifi should be bogged down by pages after pages of explanation of real world science thus ruining half the book with notes and explanations?
Of course not. I said there should be some explanation.
Example: What is this big glowing circle that the Stargate creates that somehow allows people to travel between planets? It's obviously not magic, right? Answer: It's a wormhole.
There you have it. Problem solved. I don't need the particulars of what a wormhole is or how one could be created by a little pedestal and a metal ring. But unless I have some sort of explanation for what that glowing portal is, it kind of impacts my enjoyment of the scenario.
Now, let's have a counterexample from the same show: The Zat'nichotel.
At its core, it's a stun gun. One shot stuns. Okay, fine. I don't even need an explanation for that, because a stun gun isn't that far out there at all.
Two shots kill? Well, that's a bit sketchier, because it doesn't seem that electric bolts should work in such a way that one blast causes no apparent injury and the second blast kills instantly. I'd like to have an explanation for that.
Three shots disintegrate? Bullshit. Where does a stun gun suddenly get the power to just vaporize things?
If you've watched enough of the series, you'll notice that after the first few series, there's not a whole lot of disintigrating going on with the Zatt guns, despite there being a WHOLE lot of situations where a disintegration pistol would probably come in real handy. I wonder why that is?
I am talking specifically about the movies. Does it hurt the movies that we have no idea how their technology works?
Not really. As I said, movies have different standards than writing, or even TV shows. You have around two hours to relay a plot, build characters, and overall entertain. Writing is about communicating ideas, or in the case of entertainment fiction, to build a scenario. It's easy to build a scenario in a movie because you can physically see what's happening, where it's happening, and you follow the characters around. You don't need to make it seem real because it LOOKS real, and it's much easier to suspend disbelief.
But starwars? That's like me writing a modern novel where I explain in detail how computers work and Cellphones function.. We know the basics we know the limitations. We don't need to know indetail how things work for the story.
I don't understand the point of your comparison, here. Are you implying that it was bad for them to explain blasters, hyperdrive, and proton torpedoes?
The Second most commonly played pen Paper RPG on the planet conceptualizes that there are no laws of physics. Things burn, or fall or fly not because of aerodynamics or thermodynamics but because of the particular rules each and every little god must follow and the flow of Essence.
Okay. Fine.
... So what? Did you have a point there?
That I am writing to the wrong audience, that apparently they have closed their minds and have no desire to think about subjects.
Ah, the amateur writer's response! "It's the readers' fault that they can't understand me! They just don't get it!"
Adorable.
In all fairness though, you obviously ARE an amateur writer, if one can call you a writer at all. Your word choice is poor, your mechanics are sloppy, and time and time again you fail to communicate clearly what you're trying to say.
I simply had no idea you were actively resisting the conventions of effective writing rather than being ignorant of them.
But because I am lenient to a fault, let's take your hilariously novice assertion and put it into practice: It's not YOUR fault that the people who bother to read what you write don't get it. It's their fault. They're too closed-minded, or just too stupid.
So what are you going to do about it? You keep writing, and people just get confused. The information you wish to convey, or the scenario you're trying to create, just isn't getting across. You could always get a new audience, but that would involve moving to another forum in the hope that they're more receptive to your stubbornly bizarre ideas. Maybe you don't want to do that. So then what?
Its not that much different than schleman.. Yes she does other things. But her methods of searching ruins are pretty much in keeping with 19th century archaeology. Its only in more modern times has it moved away from treasure hunting with afew ties to science.
Yeah... I don't really care.
Lina is a sorceress. She summons eldritch energy, turns it into fire, lightning and ice, and throws it at people to hurt them terribly. She knows a great deal about history because it aids her in this, much as how I know a great deal about math because it aids me in accounting.
YOU can call her an archaeologist. I don't really care. But I contend that sorceress is a much better and more accurate description. As well as the one they actually use in the show.
You keep saying you know what words mean. Just because you can get a bunch of people to say its not true does not make it so.. see my superfluous example.
I saw your example. Your example proved nothing except that a bunch of people didn't know a certain word.
If you wish to contend that sorceress, wizard, or mage are not well known words, try your superfluous experiment with those terms. You might not be trying to do this. As I said before, you're not very good at communicating.
You are saying its useful because of this. I am saying its fundimentally harmful to people because it makes them dumber. I am objectively proving Arcanum has made you a dumber person.
Since you do not know what science means. Since you think there could be forces outside technology that it makes sense that there are things that would make "science' not work.(rather than particular ASPECTS there of). Shows that this distinction that you find useful has made accept falsehoods over facts. Thus.. dumber..
Ooh, so close, and yet... no, wait, not really very close at all.
You see, as it turns out, I'm not an idiot. Therefore, I don't define the real world according to what I see in a video game.
Let's take your proof step by step in order to show you how ridiculous your assertion is, shall we?
First of all, you state I do not know what science means, and you imply that this is because of Arcanum, or at the least this game contributed to that. It made me "dumber".
So, first, show me where I stated a definition for science. ANYWHERE. I doubt you'll find one, since I haven't bothered to try and fight you on Webster's turf.
So when you find that evidence that I don't know what science means, then point to a different definition of science that I had. Naturally, these two definitions must be before and after I played Arcanum, with that game as the definitive cause for a change of opinion. Otherwise, it's impossible to prove that my understanding of science changed playing this game.
After THAT, we can start discussing how wrong my definition is a compared to yours. But I doubt we'll get that far.
I hope you realize how silly your point sounds, to say nothing of your proof. To label the mechanics of the game as "falsehoods" and then claim it's harmful because... well, basically because you say so. How DARE these creators present a universe that presents a system of forces that aren't real!
Except... oops! You've already legitimized the creation of an entire universe from scratch. So what gives? Why can't Arcanum can't present forces that has an adverse effect on the functioning of technology? You seem extremely adamant about this point, and I can't figure out why.
I do try. Its why I get into arguements like these. Generally speaking you get different versions of this argument or different arguements on different forums. You don't speak for the internet. You mgiht have a common misconception but.. it still a misconception.
Well, I sure am glad you're around to clear up my foolish ideas!
I just wish you were capable of communicating them in a way that made sense, instead of a desperate scramble of inappropriate analogies and "objective" proofs that defy logic.