Moderator: Mistress Guendolen
Comartemis wrote:((Usagi, I tried to subtly make this point earlier when I made Vivio almost refuse to come with you, but you need to stop controlling peoples' actions. It's bad RPing if they automatically go wherever they need to just because you say they feel a need or whatever. Let the RPers and their characters find their own reasons to come with you... or not come with you. Our characters have their own motivations for being here, and thus their own agendas. Vivio, for instance, will not necessarily follow you into battle on every occasion, though you might want her to.
I'm sorry if I'm being a little harsh, but I was a member of a Dungeons and Dragons group for a while a few years back, and so far I'm not all that impressed by the way you're running this RP.))
I thought GM's were supposed tell the RP'ers what he/she wants to be done.
Was I overstepping my bounds? I was just wondering. You are the first person to bring that up. Also Dan said I could control Dani in his absence. What was I really doing wrong. Have the other RP'ers told you they don't like the way I am running this RP? I was just wondering.
Comartemis wrote:I thought GM's were supposed tell the RP'ers what he/she wants to be done.
((Nope, the GM is more like a cross between the referee and god. You make sure the rules are followed--rules which don't exist in Free Form Roleplaying--and set up situations for the players to run through.
Basically, you control all the NPCs, including the enemies. The players are the ones who write the story; the GM just provides the background info and helps move it along by setting up challenges for the players to overcome.))Was I overstepping my bounds? I was just wondering. You are the first person to bring that up. Also Dan said I could control Dani in his absence. What was I really doing wrong. Have the other RP'ers told you they don't like the way I am running this RP? I was just wondering.
((No, I haven't gotten any complaints from the others, and if Dan says you can control Dani in his absence, that's completely up to him. But the way you've been "suggesting" the moves we make kinda railroads us, limiting our choices somewhat, even if that isn't your intention.
If you want us to do something, try using your characters to suggest it to the other players instead of saying, for instance, "Everyone goes back to base" or "The newly named Mika also introduced herself to everyone before heading off to the Bathroom to check out her new form and admire it." This allows us to make our own decisions without contradicting yours every few minutes, especially when something important happens, like a Chimera attack.))
Shadowmaster wrote:"So...it's the water around here that caused this?" Mika asks. "I guess that means the odds of being changed further are pretty good." she says.
OOC: I don't really have any ideas for anything else, so you can pick.
Comartemis wrote:((You're the GM. It's your job to figure that out... but if you want my less-than-professional opinion, I'd take the good old-fashioned monster-of-the-day route. Give the player characters some time to get to know one another, especially the new guys, before you sic another demon on them. This would also be a good time to give Vivio her transformation; in the chaos of battle, it's easy for a stray attack to break a water main or bust open a fire hydrant or something...
Speaking of which, about what time would it be right now in the game?))
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