UBERLURKERStandard moves:
A neutral - Slash about rapidly with front claws
A-> - Single strong swipe with one claw
A->Smash- Pincer attack bringing both front claws together
A V - Biting lunge at the opponents feet
A V Smash- Powerful circular whirl using four legs, lashing out with claws
A ^ - Chomps at the air overhead
A ^ Smash - Stabs at the air with hind tail
Special moves:
B neutral - Spits out corrosive acid in close range, dealing damage over time if it hits
B V - If on solid ground, burrow. While burrowed, cannot be disjarred/launched by enemy attacks, but still takes damage to moves targeting the ground, such as low kicks. A + direction lauches sharpened spines, which have a powerful launch effect. Pressing B again unburrows, also must automatically unburrow to come up for air after ~7 seconds, and cannot burrow again for another ~15 seconds afterwards.
B-> - Rushes forward, trampling anyone in the way and pounding down on them with the powerful legs.
B ^ - Regenerate. Lasts until B ^ is pressed again. Regeneration heals damage over time, but while regenerating UberLurker's attacks are less damaging, and enemy attacks launch him further. Regenerate works while burrowed, and combining the two is a common tactic.
Aerial moves:
Nair - Punches outward with legs, slashes with claws, stabs with tail and bites with leg, damaging anything nearby.
Fair - Performs a headbutt
Bair - Kicks with hindlegs
Dair - Stomps with all four legs
Uair - Overhead claw swipe
Throws:
When grappling an enemy, they are held by the mouth, and attacking performs claw slashes
Down - Bodyslam. Long distance horizontal forward knockback.
Up - Smacks the opponent up with a flick of the head.
Forward - Twists around and smacks them with the back of the the tail, sending them flying.
Back - Flicks the enemy into the air, over the head, and smacks them away with the tail.
Play style:
Has a great initial jump,
but no midair jump. This, combined with the lack of a B recovery move, means that once you start getting juggled into the air, its over for you. If you're send off the stage, you're not coming back. However, this is made up by the fact that the character is an extreme heavyweight, enemy attacks have little knockback (Unless regeneration is active) and UberLurker has a great recovery speed. Also, while not as agile as characters like Fox, he is still far quicker than any of the other heavyweights, and many of his moves are quite rapid and possess a good reach, damage and knockback (Some moves cater more to one of these than anyother, there is simply a good blend when you consider all the attacks as a whole).
UberLurker is unique in that he has two unique states: attack, or defense if regenerate if active. When playing as UberLurker the key is to be very aggressive, but then if the enemy overmatches you activate regenerate and retreat into a burrow. When playing against UberLurker, staying at range is preferable, and if melee combat is unavoidable try and make it mobile and evasive, for in a fair exchange of blows you will probably lose. When you have UberLurker on the run and he burrows into a regenerate, hang back a short distance save from his spine attacks. Then, when he unburrows, quickly close with him and finish him off.
FINAL SMASH : ZERGLING RUSH
A massive swarm of Zerglings unburrows all over the stage, and attacks the enemy players. Although easily launched away by enemy attacks, more will instantly rush in to chomp and stab the enemies. In a four-player brawl there may be survivors if they started off close to 0%, but in a 1v1 match the sheer numbers of the zerglings will certainly spell doom for the opponent.