Empyrean Nikkou wrote:
Okay, so maybe you didn't see where I was going...
What I said was this: if the first two PS consoles had the largest audience, why bother with the Gamecube, which suffered from a smaller audience and a smaller library of games to draw people in with (as with the N64)? I mean, they didn't even bother with the N64. Perhaps it has something to do with a difference in the Japanese market, because it makes me wonder why they would make an exclusive game for the Gamecube when they seem quite secure with the PS2. And add to the fact that it was only long after Symphonia's success that they finally decided to port it to th PS2; you know, the one with the larger audience?
And now we have a new generation of consoles out there, and I think the exclusion of the PS3, at this time, might have something to do with the decision that they had made with Symphonia. Other than that, as I've said, it could just be because the PS3 isn't doing as well.
They released Tales games for the PS2 before they released Symphonia. Branching out to other systems doesn't equate to ignoring your mainstay.
Compare the demographics of the systems though.
How many people bought the 360 for halo?
How many non-serious gamers by the wii (That outreach to different demographics is the key to its high sales.)
Consequently, in a contest of RPG sales, total system sales are a number and just that. They look nice, but, especially considering the time delay between the systems, don't mean anything without further data to expand on the numbers.
A business needs to make money, of course; it's only common sense. But the fact that Nintendo takes those risks is evident of its character. A business, if it's business as always, markets their products in ways they're familiar with, and stick with methods and trends that they can relatively-easily assess the possible outcome in the future. Taking a risk involves throwing the dice, having no idea what the outcome will be beyond a guess.
And are you saying that Miyamoto doesn't care about video games? He looks like a video game kind of guy to me. Are the equivalent of Sony and Microsoft the same way? This I ask you.
I'm saying that you don't succeed in an oligarchy unless you're cunning. The sole reason Nintendo innovates is because it thinks it will sell more products that way. If it didn't believe that, it wouldn't be that company.
Simply put, Nintendo believes the reward will benefit it; cultivates its image as an innovator to make people react the same way you do, and reals in the profits.
Innovation is just a different strategy to conduct business like usual, not a mark of a genuine spirit.
Post-Fordism is innovation.
Companies exist to make money, as simple as that. Non-price competition (Research and innovation) is constant in an oligarchy like the video game system industry.
As for Miyamato, he looks that way to you? I don't presume you've ever met him?
Elliot Spitzer didn't look like a sex fiend.
Numerous Republicans caught in gay scandals certainly didn't run their elections on that platform.
People in the public image alter themselves and don't reveal their entire beings. It's logical.
(Heavenly Sword, you mean?)
As for the PS3's Sixaxis controller, I wouldn't care if it were more accurate then the wiimote. It's simply stupid to raise a sword by tilting a controller up. It's just not realistic or as fun. I'd rather have a remote that acts as the hilt for the sword. And, with time, I'm sure improvements can be made in both the wiimotes and the games that translate the their movements.
They can. The same can probably be said for the sixaxis. Besides which, using it to lift a sword would be a silly use for the item. Heavenly Sword, for example, used the tilt functions to let you control the flight of arrows and the like. It was challenging at first, but overall quite fun once you got the hang of it, and more importantly, far more reactive then I've experienced with similar usage of the wiimote.
It doesn't need to match every aspect of the wii's motion sensitivity to have a good area of function in that direction that allows for innovative gameplay.
No, it's not idiotic. It's cheap and, even though it did come out a year earlier, it's audience is still about twice as big as the PS3's right now. There are advantages to getting a foothold in the market early; it doesn't automatically disqualify them from anything. The fact is that, right now, the Xbox 360 has a larger audience, has a cheaper console (and thus has the potential to expand that audience still more), and it has a decent-sized library of games to draw people with.
The question is when the PS3 will overtake the Xbox 360 in total sales to date, no matter the starting point. Some could be speculating that it's a bit of a way down the road, and may also be a possible reason for why there's yet any sign of a Tales game appearing on the PS3.
Other than that, the thing about potential is that it doesn't guarantee anything. All it does is draw a map of the possibilities. The PS3 may very well end up doing better than the Xbox 360, or even better than the Wii, in the future. But that's just it: that's the future, and this is now.
You were specifically mentioning future audience growth. Potential doesn't guarantee anything; but, it's still quite important to consider in terms of business strategy. The future is fundamentally what people are thinking about when they invest a year or more developing a game.
A system like this has growth that follows an S-curve. It starts out slow and then speeds up rapidly before leveling off. The X-box 360 has had it's higher points for longer. Total sales as of now show nothing about the system's life expectancy nor about it's popularity.
Logically PS3s will continue to sell after X-Box 360s slow down.
Especially once you realize that Sony is still creating the system most similar to the PS3, the PS2. Those sales are still going strong, cutting into Sony's PS3 sales. As it slowly drops out, a large rise in sales would be the most logical expectation.
Hmm.... Does anyone actually read these anyway?
Appointed Spammaster Rank 3 by Caprice on Sat Dec 20, 2008 5:25 pm