1)
Ai - Sending some of your men to try to open the train while the rest stood in defense mode. Luckily you had 2 former rogue's in your group though they lost most of their skills they still had some left. Unfortunately the moment they tried to break into the train, they activated the anti-theft system, the pair soon were themselves paralyzed by electrical shocks from the door as a magic rune appeared on the door branding the pair with a doom spell, the death spells countdown appearing on their heads. As the pair of thieves expired from the doom spell there ghosts could be seen lingering over there corpses. As you watched in horror at what had just happened, Magical girl magi-change words suddenly appeared in your mind as you found yourself literally grabbing the ghosts. The ghosts bodies literally began to reform within your hands there ectoplasm began turning pink, as a pair of bunny ears burst from their heads, their bodies slowly merging and twisting. As the transformation completed a rather solid full length staff stood in your hands, each end of the staff a half crescent moon with a pink gem bunny eared center piece.
Benjamin/Issac - both your tactics were essentially the same thing aka majority flank while both of you are trying to act as bait. Your combined characters efforts are successful in drawing the creatures attention, as the remaining NPC's are slowly able to flank him the situation more difficult as behind the creature was still the lake. Unfortunately with his attention on you he does his skill bad breath, which has a rather large aoe range and although the both of you tried to keep your range you and the NPC's from earlier find yourselves clipped by the cloud, various status effects piling up on you and the NPC's.
Benjamin/Issac/3 NPC's were hit with only half the status effects in the book as it only glanced instead of full on hit you. Your hit with the status effects blind, PMS, nose bleed, lactation, klutz.
and ah yeah math error it's only 15 NPC's each as 3 got captured in the Malboro appearance.
NPC's left - 43
NPC other- 3 Status effected.
2)
Nosnit - you there? either way since you didn't post I'm giving your NPC's a generic spread.
Rei - your cheer only manages to boost male allies that are in the area that can see and hear you, aka only really your NPC's got boosted.
The Golem looks heavily injured after your attack, but seemingly after kicking it into the pink panel it didn't seem to be taking any more damage despite the additional strikes from other people. As it struck back throwing a wood spear it's attack did nothing as well simple bouncing off the intended target. Seeing it attack do nothing it moved back towards red to strike at Rei only to die as soon as it left the pink panel.
The other golem being peppered with various ranged weapons moved to close the gap only to be cut off on the Purple by various NPC's, the groups trading blows both sides getting damaged but less so then expected. Still monster vs humans, one of the NPC was taken out in a solid blow to the head.
Slimes noting the approaching attackers moved into intercept only for both parties to slam into the green panel walls both separated by a no entry zone. Both slimes ended up getting injured heavily due to ranged fire, however response in kind flinging small pieces of themselves at their harassers on blue. One missing completely, while the other hits it's target taking out a NPC.
EOT - at end of turn stats effects take place, teleport effects will take place, while some effects will move locations.
Rei/3 on Red - +50% attack, +25% MP
10 on orange - effect none
Caine/8 on blue - stats +20% feminization, +25% avoid
6 on purple/golem - +50% Def, +50% HP, stats 'mute'
Noriko/7 on pink/1 golem - invincible, -100% attack
6 on yellow - stats +10% masculine, teleport
8 on green - no exit/entrance - weren't able to get on green so any attempting ended up on orange for the turn.
The Blue panels character become more feminine, Purple's now have the silence effect on them now. The NPC's on yellow become more muscular, but get scattered while 2 gladiator garbed prinnies, and a warslug appear on the yellow this turn as well, the prinnies flanking the NPC's on orange while the ones of blue found themselves staring into the warslug.
NPC's left - 46
3)
Sora/Edmund - Whipping the NPC's does snap them out of the trace however some of them were already too close and your strike knocked them forward into the Zombimbo's. The Zombimbo's didn't waste any time stripping and ravishing any that they could get their hands on. The ravishing took some time though, enough that the 6 that recovered in time were able to make their way back to the passageway.
Going to separate Sora's and Alberts NPC counts to make it easier for me to keep track of
NPC's left - 18