*The mice shall play! Or at least, those who until recently, could be considered underground dwellers.
Perhaps it was coincidence, deliberate scheming or just plain bad luck for certain citizens of Muffinville that in a time where most of the known defending -and sometimes, attacking- forces are absent. All of them chasing a more viable threat in the guise of Nokel and his dark forces.
Perhaps Muffinville could call itself lucky that they didn't need to contend with that threat, at least, not in the immediate vicinity. There was something else to worry about, something that previously had been forgotten about for a good while now.
No one knows exactly how or when but a good portion of Muffinville's residence was suddenly... Obscured. Approximately 5 miles of unusual interference within a spherical radius was now emananting from what used to be a pleasant neighbourhood, one of the few not afflicted by the effects of colours and magic weilding citizens. Maybe it's not a surprise then that something that was previously ignored by those seeking more interesting locations, would find the area suddenly becoming a cause for concern.
If the fact all manner of forms of detection, supernatural or otherwise, seemed ineffective at locating the actual cause of the interference. At best all someone could hope for was a vague insight to the outer reaches of the interference, a good 1 mile around the edge in estimation.
But of course, who will go investigate? From the outside, and what can be easily detected outside of the interference and be seen with normal sight is not a vision of sleepy suburban streets with the odd vehicle passing through. All of that was marred by the presence of barbed wire, sandbag walls and quite sullen looking footsoldiers who all seem to be ready to withdraw their assault rifles -an AK 47 variant judging by the stock- at a moments notice.
The only way into the neighbourhood-turned-fortress now was through the impromptu vehicle checkpoint, provided that someone can get by the soldiers standing guard of course. What exactly these soldiers were blocking entry to would be up to the person who had the gall to get inside, through force or diplomatic means. It seemed at least those fortunate enough to have supernatural power or otherwise, inhuman, ability would find forced entry easy here. Though those thinking of hurtling through the barrier would be wise to consider the affects the interference will have on them as they move closer to the source, along with the likelihood of increasingly more elite forces within the fortress itself.
All warnings of entry aside, there are four of these checkpoints, loacted at the North, East, West and South respectively. It'll be up to those planning on investigating this fortress where they enter and indeed, if they enter solo or with others who are also curious. There's only one clue that may bewilder some outsiders, annoy others or perhaps strike fear in the minds of those who rememebr them. A flag flies in the wind at each of the 4 checkpoints, just two horizontal stripes of blue and yellow with the letters in white reading as "PLA".
Could they be mercernaries? Local militia? Those who don't know will soon find out!*