((OOC: Still on sabbatical, but this has gone without a reply long enough.))
*As Sassafras leaves, she
might hear Phosphora having a one-sided conversation with someone. Though it should be noted that "might" is the key word in that sentence.*
Phosphora: Hey, Lady Viridi? She seems alright. Do you know whether her mother's still wandering around? ... Wow, that old? Impressive for a feral cat. I didn't think they lasted that long in the wild. ...Right. Think we could do something for her as a gift to Sassy and 'Snappy? Restore her youth, lengthen her lifespan, something? I think it would make a pleasant surprise. ...Okay, that'll work. Thanks! .../-/-/-/-/
*The first thing Sassafras may notice when she approaches Risk's booth is
power. Whether it's due to ingrained feline instincts or something else entirely, she should be able to tell that the atmosphere around it is energetic and not entirely of this world. The interior of the booth lends credence to this: there are five screens set up at the back depicting various shadowy figures, with the space around them adorned with moving stars and galaxies. The seats near the booth are closer to full-sized computer chairs instead of folding chairs or stools.*
*Risk herself is as she appears in the picture: a 30-something year-old woman in blue and white robes, light-to-dark brown hair that flares outward similarly to Callista's preferred style, and dice-shaped earrings; if one were to imagine how Calli would look if she'd aged naturally, this would be a close approximation. For whatever reason, she's playing a game of Parcheesi against herself. On the counter next to the board are some paper cups and bowls, with a bottle of Mountain Dew (the non-explosive variety) and nacho cheese Doritos close by. The
1812 Overture can be heard at a low volume.*
*looks up, seeing Sassafras* "I sense a---" ...ugh, I just can't do that voice. Let me try that again. *clears her throat* "I sense a soul in search of answers!"